Devious Machines Infiltrator 2

10 Best Glitch & Stutter Plugins For more Chaos 2025

Today, let’s talk about the 10 best glitch and stutter plugins available for music producers and sound designers!

Alright, so let’s talk about best stutter, glitch and time-bending plugins – the kind of stuff that turns a basic loop into something alive, unpredictable, and borderline unrecognizable.

When I’m working with simple loops or static elements, these plugins are what I rely on to add rhythm, variation, and movement without overcomplicating things. With that said, here’s what I’ve tested and can recommend as a top 10 glitch and stutter plugins:

Sugar Bytes Effectrix 2

Sugar Bytes Effectrix 2

When I’m working on a track that feels a bit too rigid, Effectrix 2 by Sugar Bytes is one of the first things I’ll load up.

It’s basically a step-sequenced multi-effect that lets you draw in rhythmic variations across up to 14 effects. Each lane runs independently, and you’ve got 32 steps to play with per effect. What I really like is how easily it locks to tempo – no drift, no clicks, just clean transitions between stutters, reverses, or filters.

The updated modulation controls are more detailed than before, so I can automate things like delay time or filter cutoff per step without it sounding messy. It’s become a reliable tool for adding controlled chaos to drum loops or synth busses, especially when I want to introduce short, repeatable movement instead of random automation.

iZotope Stutter Edit 2

iZotope Stutter Edit 2

Stutter Edit 2 is probably the most well-known plugin in this category, and it handles things differently than most. Instead of programming patterns, you’re triggering “gestures” via MIDI. Each gesture is a pre-designed effect chain that can include stutter, delay, filtering, distortion, and buffer manipulation.

The way I use it: I’ll set up different gestures on different MIDI keys. One might be a simple 1/8 note stutter with a low-pass filter, another might be a complex buffer effect that reverses and pitches down the audio while stuttering.

During production, I record MIDI triggers to fire these gestures at specific moments.The module routing is where you build these gestures. You can have up to 5 modules running simultaneously within one gesture. The Curve Editor lets you automate parameters within the gesture itself – so as the stutter plays, the filter cutoff can be sweeping down based on a curve you’ve drawn.CPU usage is higher than most alternatives, around 15-18% with complex gestures on my system.

This is likely the heaviest plugin on this list in terms of CPU. One limitation I’ve noticed is the 4-bar maximum gesture length, which has been frustrating when I want longer, evolving effects.

Abberant DSP Digitalis

Abberant DSP Digitalis

I found Digitalis while looking for something that could do granular stuttering without turning everything muddy. It combines traditional stuttering with granular synthesis, which gives it a different character than most stutter plugins. The grain size goes from 10ms to 500ms, and there’s a density parameter that controls how many grains play at once.

The “spray” parameter randomizes grain timing. When I push density up past 70-80% with moderate spray, I get these thick, textured stutters instead of clean, digital-sounding repeats. Here’s what makes it different: the stutter section and granular engine run independently.

So I can stutter the input at 1/16 notes, and then the granular processor takes that stuttered material and regrains it at a completely different rate. I’ve been using this technique on hi-hats and percussion – the results have this alive, unpredictable quality. There’s a dual filter system where you can morph between filter types while the effect is running.

The envelope followers can modulate most parameters. I often route the input level to control the spray amount, so quieter parts stay tighter while louder hits get more chaotic. CPU usage is low, around 5-7% even with high grain density. The interface is clean but there’s definitely a learning curve to understand how grain size, spray, and density work together.

Devious Machines Infiltrator 2

Devious Machines Infiltrator 2

When I first opened Infiltrator 2 by Devious Machines, I was overwhelmed. It’s a multi-effect sequencer with 10 effect modules, each running on independent sequencer lanes with up to 32 steps. But once I understood how it worked, it became one of my most-used glitch tools.

The key is that every step in the sequencer can have different parameter values. So your filter isn’t just on or off – the cutoff frequency can be different at every step. Same with stutter division, distortion amount, and all the other effects. This lets you create evolving glitch patterns that change as they play. The buffer module is particularly useful.

It captures incoming audio and can play it back at different speeds, reversed, or pitched. I combine this with the tape stop effect to create risers that slow down naturally before snapping back to tempo. The ring modulator adds metallic, inharmonic textures when you need something harsher.

I typically create several different patterns in a project – maybe 4 or 5 ranging from subtle to aggressive – and then automate between them. The randomization function can generate variations, which is useful for happy accidents. CPU usage runs 10-14% depending on how many effects are active.

Graindad by Audio Damage

Graindad by Audio Damage

Graindad from Audio Damage is granular stutter plugin, and it definitely leans experimental. The core engine captures audio into a buffer and plays back overlapping grains from that buffer. You control grain size (5ms to 500ms), spray (randomizes grain timing), and pitch variation.

What’s useful is the dual-layer architecture. You’re running two independent granular processors simultaneously with different settings. I’ll set one layer with small grain size and tight spray for a rhythmic stutter, and the other with large grain size and high spray for a more ambient, textured background. There’s a quantization option for standard divisions (1/64 to whole notes), but you can also run it unquantized.

The unquantized mode is where I find it most interesting – it creates unpredictable, free-form glitches that don’t lock to the grid. The pitch parameter can shift grains up or down by 24 semitones. The filter section is straightforward – multimode filter with resonance. There’s also a delay that can feed back into the granular engine.

When I push the feedback past 60-70% while modulating grain size with the built-in LFO, things get chaotic fast. CPU usage is moderate at 8-11%. My main issue is the interface, which feels cramped, especially on my laptop screen. The parameter relationships aren’t intuitive at first – it took me a while to understand how grain size, spray, and density affect each other.

Sugar Bytes Turnado

Sugar Bytes Turnado

Turnado VST clicked with me immediately because of how simple the concept is. The entire plugin is controlled by one large knob that morphs between 8 different effects simultaneously. Each effect has its own response curve, so as you turn the knob, different effects fade in and out at different rates.

The effects include stutter, filter, delay, reverb, distortion, warp (tape stop), and a few others. You can choose which effects are active and adjust their individual response curves. I typically automate this knob throughout a track – leaving it low during verses for subtle movement, then slamming it to maximum during choruses for chaos.

There are 24 preset slots that you can load simultaneously and switch between via MIDI. I‘ll load 8-10 different configurations in a project, from subtle to destructive, and trigger them based on the song section. There’s also a sequencer that can automate the knob position in rhythmic patterns synced to your DAW. CPU usage is low at 5-8%, even with all effects running.

The limitation is that you can’t add your own effects or change the signal chain order – you’re working with what Sugar Bytes gives you. But within those constraints, it’s incredibly fast and intuitive for performance-style effect control.

Unfiltered Audio Sandman Pro

Unfiltered Audio Sandman Pro

I wasn’t expecting Sandman Pro to end up in my regular rotation, but its approach to glitch effects through delay manipulation opened up textures I couldn’t get elsewhere. At its core, it’s a multi-tap delay, but the Freeze and Capture modes turn it into a glitch processor. When you hit Freeze, the current delay buffer contents loop indefinitely.

You can then manipulate that frozen audio with filters, pitch shifting, and granular processing. The Capture mode lets you grab specific moments from the input and replay them rhythmically. I use this on drum loops constantly – capturing a snare hit and then triggering stuttered repeats at different divisions while the original loop keeps playing underneath.

The pitch shifting goes up or down by 2 octaves, and there’s a formant control that’s useful when working with vocals. The modulation system is deep – 8 modulation sources including envelope followers, LFOs, and step sequencers. Each modulator can be routed to multiple destinations.

I often route an envelope follower to the feedback amount, so the stutters respond dynamically to input level. Quiet passages get subtle repeats, loud hits explode into dense patterns. CPU usage varies but typically runs 12-16%. The step sequencer is limited to 16 steps, which has felt restrictive when I’m trying to create longer evolving patterns.

Vox Samples Stutter Master 2

Vox Samples Stutter Master 2

When I need straightforward stuttering without complexity, Stutter Master 2 is where I go. It focuses specifically on stutter and gate effects with clean, musical timing options. The stutter section offers divisions from 1/64 to 1 bar, with a depth control for how much of the stuttered signal comes through.

The gate section runs independently from the stutter, creating rhythmic cutting patterns. I’ll layer these – stuttering at 1/16 notes while gating at 1/8 note triplets for syncopated patterns. The swing parameter adds groove by pushing every other trigger slightly off the grid. What I find useful is the filter integration.

Each stuttered repeat can be filtered with either high-pass or low-pass filtering and adjustable resonance. So your stutters can progressively get brighter or darker as they repeat. The envelope control shapes each stutter’s amplitude. The preset library covers standard stutter patterns plus some experimental combinations.

CPU usage is minimal at 3-5%, which makes it perfect for running multiple instances. The downside is the lack of modulation options – there’s no LFO, no envelope followers, just the basic controls. But when I need reliable stuttering without menu diving, it works.

Sugar Bytes Looperator

Sugar Bytes Looperator

Looperator takes a different approach by combining looping with real-time effect processing. It captures audio into a buffer, loops that audio, and then applies up to 12 effects via a sequencer while it loops. Each effect has its own sequencer lane with 32 steps. The loop length is adjustable from 1/64 to 4 bars.

You can sync loop capture to your DAW’s transport, or trigger it manually via MIDI. I use the manual trigger mode a lot – I’ll be playing back a track, hit a MIDI key to capture a specific moment, and then glitch that captured audio in real-time while the rest of the track continues. The effects include pitch shifting, filtering, stutter, scratch, and reverse.

The scratch effect is smooth and responds well to MIDI velocity. The filter section has lowpass, highpass, bandpass, and notch modes with resonance control. I typically program slow-moving filter sequences that cycle over 2 bars while shorter stutter and reverse effects create rhythmic variation within each loop cycle. CPU usage is 9-13% depending on active effects.

The interface is logical and clear. I wish there were more modulation options beyond the sequencer, but the ability to save and recall different sequencer patterns is useful.

AIR Flex Beat

AKAI Flex Beat

So let’s talk about Flex Beat from AIR Music Technology. It analyzes incoming audio and detects transients, then lets you trigger slicing, stuttering, and rearrangement based on those detected hits. The slice detection has threshold and sensitivity controls.

You adjust how aggressively it chops the signal. I’ve been running synth pads through it, using moderate sensitivity settings to detect amplitude fluctuations rather than hard transients. The resulting textures have organic unpredictability. The stutter section repeats individual slices at quantized divisions.

There’s a randomization parameter that shuffles slice order. The envelope control shapes each slice’s playback with attack and release times – you can smooth out harsh cuts or make them more aggressive. There’s also a pitch parameter that shifts individual slices up or down within a range you define.

CPU usage is low at 4-6%. The main issue is the lack of visual feedback for detected slices. You can hear what’s happening but you can’t see where the slices are being triggered, which makes it harder to dial in settings with complex material. It works best on rhythmic content where the transients are obvious.

Bonus: Glitchmachines plugins

Glitchmachines plugins

The Glitchmachines catalog deserves mention because their plugins approach glitch from different angles than typical stutter tools. I haven’t worked with all of them extensively, but the ones I have used (primarily free Fracture,  and Polygon 2) offer capabilities you don’t find elsewhere.

Polygon 2 is a rhythmic sampler/sequencer that chops and rearranges samples. What makes it different is the probabilistic triggering system. You set likelihood values for each step, so patterns vary with each playback rather than repeating exactly. Combined with the built-in effects (bit crushing, filtering, delay), you get evolving sequences.

The learning curve is steep. The interfaces are dense and it takes time to understand the routing and modulation possibilities. CPU usage varies across their plugins but generally sits in the moderate range. If you want glitch tools that don’t sound like everything else and you’re willing to invest time learning them, they’re worth checking out.

Freebies:

AIR Stutter

AIR Stutter

AIR Stutter is a free plugin that provides basic stuttering functionality. The interface is minimal – you get stutter rate control, depth, and a gate section with threshold. The stutter divisions are limited to 1/32, 1/16, 1/8, and 1/4 notes, which covers most basic needs.

I keep this loaded on a utility track in my template for quick stutter effects on vocals or drums. It lacks modulation options and advanced features, but it doesn’t color your sound, which is actually useful when you just need clean stuttering. CPU usage is basically zero.

Glitchmachines Fracture

Glitchmachines Fracture

With Fracture, you get granular processing, buffer effects, filters, and distortion. The modulation system is reduced but includes LFOs and envelope followers.

For a free plugin, the sound quality is solid. I’ve used it on texture design work.

Glitchmachines Hysteresis

Glitchmachines Hysteresis

Hysteresis is Glitchmachines‘ free glitch delay. It combines multi-tap delays with distortion, filtering, and pitch shifting. The delay section offers up to 8 taps with individual pan, level, and feedback controls. The glitch generator introduces random pitch shifts, buffer repeats, and timing variations into the delay taps.

I use this for creating rhythmic glitch patterns that sit behind the main signal, adding movement without dominating the mix. The randomization controls let you dial in how much chaos gets introduced. CPU usage is moderate at 7-10%.

Baby Audio Warp

Baby Audio Warp

Baby Audio Warp isn’t technically a glitch plugin – it’s designed for tape-style time manipulation and pitch effects. But the tape stop and speed ramp features work well for creating glitchy transitions and effects. I use it primarily for transitional moments, automating the speed parameter to create tape stop effects or reverse buildups.

The pitch warp section generates harmonic distortion when you push it hard. The analog mode adds subtle saturation and wow/flutter that makes digital effects feel more organic. It’s lightweight on CPU and the interface is simple – just a few knobs that do what they say they do.

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